![]() Release windows in 20 came and went.Īnd now, here we are, 21 days from release - 13 years after Night Dive acquired the remake rights and seven years after it began the original Kickstarter push. That was, of course, derailed by the outbreak of a whole-ass pandemic. The game was put on hold in February of 2018 while Nightdive’s senior management hunted for a publishing partner that could provide further funding. Everything looked like it was on track for a 2017 launch - and then, during GDC 2017, Nightdive announced it would move the game from the Unity engine to Unreal 4. ![]() The project was funded with 19 days to go and eventually brought in $US1.35 million from roughly 21,600 backers. The Kickstarter to fund the remake’s development began in 2016 and asked for $US900,000. ![]() Nightdive acquired the rights to System Shock in 2012 and brought on veteran designer Chris Avellone and several key staff from the Fallout: New Vegas dev team to help create it. System Shock is a ground-up remake of Looking Glass Studios’ legendary immersive sim from 1994. It’s just “Going Gold” is an increasingly outmoded industry term and somewhat out of place here. In a digital-forward market like PC gaming, it means “we’re ready to announce the release date and keep working on a Day One patch.” I say that not to shade Nightdive, who have worked hard and tirelessly on this remake for many years. To Go Gold is a games industry term that means a formal retail build has been settled on and discs are being pressed for sale. ![]() It should be noted that in 2023, the term Going Gold means almost nothing. That’s quite a bit sooner than anticipated. The studio and its publishing partner Plaion announced today that the game has gone gold and will launch for PC on May 31. ![]()
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